AI Insights · Timothy · January 2022
Top 5 Wuxia Games on Android in the US - Q4 2021
Explore the performance of the top 5 Wuxia games on the Android platform in the United States during Q4 2021, including trends in weekly revenue and active users.
The fourth quarter of 2021 saw interesting trends among the top Wuxia games on the Android platform in the United States. Here’s a closer look at how these games performed in terms of weekly revenue, downloads, and active users.
大俠客-龍行天下 from ALICE GAME had a notable journey in weekly revenue, starting at approximately $61K at the end of September and peaking at around $96K in mid-November. However, it experienced a decline towards the end of the quarter, closing the year with just over $51K in the last week of December. The game’s weekly active users showed a steady decline from 128 in late September to 36 by the end of December.
Immortal Taoists - Idle Manga by Entrepreneur Game demonstrated a consistent revenue stream, beginning the quarter at around $45K and maintaining a steady range around $39K to $51K throughout the period. The weekly downloads for this game started at 1.0K and saw a peak of approximately 2.1K mid-October, with a slight decrease towards the end of the quarter. The active user base remained robust, fluctuating between 13.4K and 18K.
新射鵰群俠傳之鐵血丹心 from SuperNova Game had a variable revenue performance, starting at about $82K and experiencing significant fluctuations, closing the quarter at approximately $20K. The game’s weekly downloads started at 431 but quickly dropped to negligible numbers, with no downloads recorded for the majority of December.
Perfect World Mobile by Perfect World Games showed a more stable revenue pattern, starting at around $29K and peaking at $47K in late November. Weekly downloads were relatively steady, starting at 483 and closing the quarter at 224. The active user base saw a slight decline from 9.5K to 6.6K by the end of December.
Lastly, 烟雨江湖 from NovaStar-game experienced a diverse revenue trend, starting at $32K and peaking at $62K in early November. However, the game’s revenue significantly dropped towards the end of the quarter, ending at $28K.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other apps.